AI Insights · Timothy · April 2023
Top 5 Stickman Games on Android in New Zealand: Q1 2023
Discover the performance trends of the top 5 Stickman games on Android in New Zealand during the first quarter of 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top Stickman games on Android in New Zealand showcased varied performance metrics. Here is a detailed look at their trends in downloads, revenue, and active users.
Stick Hero: Tower Defense had an interesting quarter. Weekly downloads saw a significant drop from approximately 1.4K at the end of December to around 99 by the end of March. Revenue fluctuated, peaking at $7 in late February before dropping to zero by mid-March. Active users followed a gradual downward trend, starting at around 5.9K and ending the quarter at approximately 3.9K.
Stickman Teleport Master 3D from CASUAL AZUR GAMES experienced a peak in downloads of about 1.3K in late January, followed by a decline, ending the quarter at around 321. Revenue was negligible throughout the quarter, except for a spike to $18 in the last week of March. Active users increased steadily from 255 at the beginning of January to approximately 3.8K by the end of March.
Stickman Hook maintained a consistent performance. Downloads started at around 517 in late December, peaking at 849 in late January, and then dropping to 302 by the end of March. Revenue showed some fluctuations, with a high of $24 in early March. Active users saw a slight decline from 2.3K at the end of December to around 2.1K by the end of March.
Stickman Clash: Fighting Game had a varied quarter. Downloads were highest at about 1.4K in late December, but decreased to around 316 by the end of March. Revenue remained low, peaking at $11 in mid-March. Active users started at around 1.9K and saw a decline, ending the quarter at approximately 684.
Supreme Duelist exhibited steady trends. Downloads began at around 609 in late December and gradually decreased to 262 by the end of March. Revenue peaked at $7 in late February but was zero by the end of the quarter. Active users started at around 4.9K and experienced a slight decline, ending at about 3.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.